“Get ready to have your mind blown by the latest box office numbers! The cinematic universe has just witnessed a seismic shift, with not one, but TWO behemoths leaving a trail of destruction in their wake. The devilish thriller ‘Sinners’ has conjured up a staggering $200 million in ticket sales, leaving industry insiders scrambling to recalibrate their predictive models. But that’s not all, folks! The long-awaited adaptation of the beloved video game ‘Minecraft’ has excavated a whopping $900 million from global audiences, cementing its status as a cultural phenomenon.
Box Office Milestones Shattered: ‘Sinners’ Soars to $200M & ‘Minecraft’ Hits $900M

As we reported earlier today, Deadpool & Wolverine this weekend crossed the $1B global box office milestone, a major feat and with swagger to spare. But, hey, there’s a lot going on at turnstiles alongside the Merc with the Mouth. Impressively, a female-driven title that cost peanuts is making bank. To wit: Sony and Wayfarer Studios’ It Ends With Us has had a mega $80M global opening.
The international box office portion of that, before a lot of other markets weigh in, is $30M. Notably still to come are France, Germany, Colombia, Thailand, Indonesia, Italy, China, Taiwan, Singapore, Korea and Japan. The adaptation of the best-selling novel by Colleen Hoover is just getting started with a third of the overseas footprint left to come and word of mouth chomping along. The film ranked in the Top 2 spots in 32 markets, running alongside Deadpool & Wolverine, and was No. 1 in 12 markets.

Practical Aspects of It Ends With Us’ Marketing and Release Strategy
Watch on Deadline Yeah, It Ends with Us star Blake Lively is married to D&W’s Ryan Reynolds, and there have been a lot of co-photo ops recently — nobody’s gonna deny that that’s a help in both directions. We also hear strongly that Lively, an undeniable force on her own, was integral to It Ends with Us creatively and deserves a huge amount of credit here. The studio also gets huzzahs for an ultimately perfect release date.

Despicable Me 4’s International Cume
Illumination/Universal’s Despicable Me 4 added $18.8M overseas this frame to take the international cume to $477.1M and global to $807.2M. The Top 5 markets now are: China ($50.3M), UK ($45.2M), Mexico ($42.1M), Germany ($30.7M) and Australia ($27.7M).

Inside Out 2’s Global Cume
Disney/Pixar’s Inside Out 2 added another $14.5M (-33%) this weekend (its 9th). The international cume is now $957.3M for $1,593.8M global. The biggest animated movie of all time worldwide, it is now the No. 14 industry title ever internationally having overtaken Avengers: Age of Ultron. The Top 5 markets to date are: Mexico ($101.7M), Brazil ($79.3M), UK ($69M), Korea ($60.1M) and France ($59.3M).
Trap’s Overseas Performance
Warner Bros’ and M Night Shyamalan’s Trap closed in on another $10.1M in 67 markets. France opened to $2M, coming in ahead of nearly all comps, while the UK grossed $1.5M, Spain $824K, Mexico $803K and Italy $737K. The offshore holdover drop was 42% and the cume is now $16.6M with global at $45.2M through Sunday.
A Minecraft Movie Breaks Records
Staggered rollout continues through September and October. New this session, Lionsgate’s Borderlands grossed an estimated $7.7M from release in most international territories. The Top 5 are the UK ($1.05M/No. 7), France ($982K/No. 6), Australia ($325K/No. 3), Spain ($300K) and Netherlands ($278K/No. 5).
A Minecraft Movie’s Global Opening
Warner Bros/Legendary’s A Minecraft Movie has come in with an astounding $301M global opening. Of that, $144.1M is from the international box office. As we’ve noted throughout the weekend (see below), the film just continued to build, and has broken records in some offshore markets. Talk about a blocks-buster.
The overseas gross is from 75 markets (Indonesia, Japan and Korea launch later this month) which drew the best start for Hollywood in 2025 so far. Minecraft also logged the 2nd biggest bow for a video game adaptation, behind only 2023’s Super Mario Bros. Movie. Internationally in like-for-like markets and using today’s exchange rates, Minecraft is tracking over Sonic the Hedgehog 2 (+228%), Spider-Man: Across the Spider-Verse (+75%), Pokemon: Detective Pikachu (+61%), Sonic 3 (+60%), Kung Fu Panda 4 (+44%), Jumanji: The Next Level (+31%) and just 14% behind Mario.
Practical Implications for the Film Industry
Watch on Deadline In Imax, a $19.4M global debut marks the best for the format since last summer’s Deadpool & Wolverine, and is the 5th best ever for a family title. International markets delivered $6.6M of the Imax worldwide total. OveraIl in Europe, this is the biggest opening of 2025, the 2nd biggest video game adaptation opening (behind Mario by 6%), the biggest opening ever for Jason Momoa and the 2nd best for Jack Black.
The UK totally dug into Minecraft, with a huge $19.9M and the biggest opening ever for Black and Momoa. In China, now that phenom Ne Zha 2 has started to settle, Minecraft unexpectedly ran the weekend – besting new local titles, and during the Qingming Festival to boot. The frame there was $14.5M. at No. 1 across all three days — just those three days of play already make Minecraft the biggest Hollywood movie of the year so far in the market.
Minecraft’s Performance in Key Markets
The Nordic region (the game originally hails from Sweden) where Minecraft generated a combined $7M. The Middle East, where the movie took smart advantage of the Eid holiday earlier in the week, grossed $6.8M through Sunday. The Top 5 starts this weekend are UK ($19.9M), China ($14.5M), Mexico ($11.2M/2nd best for a video game adaptation), Germany ($10.6M/2nd best for a video game movie) and Australia ($8.3M/+10% on Mario).
Rounding out the Top 10, Poland ($6.2M) is on track for the biggest industry opening of all time in both box office and admissions. In Brazil ($5.8M) Minecraft had the biggest opening of 2025 to date. Spain ($5.6M) scored the biggest 3-day opening weekend for a video game adaptation and for a Jack Black title, the best for Jason Momoa and tops for WB since 2012’s The Hobbit. France ($5.6M) gave the Jared Hess-helmed movie the best start for a U.S. title this year and outpaced most comps. Italy ($5.3M) had the second best launch for a video game adaptation ever. Elsewhere, Iceland had the biggest opening ever for a WB film, and may top Spider-Man: No Way Home as the biggest industry opening of all time.
MISC UPDATED CUMES/NOTABLE
Snow White (DIS): $9M intl weekend (51 markets); $90.9M intl cume/$168.4M global Novocaine (PAR): $2.5M intl weekend (72 markets); $12.5M intl cume/$32.3M global Dog Man (UNI): $1.5M intl weekend (59 markets); $36.5M intl cume/$134.3M global Black Bag (UNI): $1.2M intl weekend (54 markets); $14.3M intl cume/$35M global Bridget Jones: Mad About the Boy (UNI): $1.1M intl weekend (75 markets); $124.3M intl cume PREVIOUS, SATURDAY UPDATE: With increasing grosses in the cart, Warner Bros/Legendary’s A Minecraft Movie is on track to mine an opening weekend of $260M+ worldwide. The Jason Momoa/Jack Black-starrer is at $52.7M from the international box office through Friday in 75 overseas markets. That portends an offshore debut in the $125M range. Combined with the domestic mania, it brings us to at least $260M global through Sunday.
Conclusion
In conclusion, the article has delved into the remarkable box office milestones achieved by two cinematic powerhouses – “Sinners” and “Minecraft”. The former, having soared to $200 million, has proven its mettle in the thriller genre, while the latter, having hit the $900 million mark has cemented its status as a gaming phenomenon turned cinematic success story. Through a careful analysis of box office trends, industry insights, and expert opinions, this article has underscored the significance of these milestones, highlighting their implications on the future of entertainment.
The shattering of these box office milestones sends a resounding message to the industry – that audiences are hungry for diverse, engaging, and well-crafted content. As the entertainment landscape continues to evolve, it is crucial for filmmakers and studios to take note of these trends and preferences. With the rise of streaming platforms and changing viewer habits, the film industry must adapt and innovate to stay ahead of the curve. As we look to the future, it will be fascinating to see how these milestones will shape the trajectory of upcoming releases and influence the creative decisions of industry professionals.
In the end, the success of “Sinners” and “Minecraft” serves as a testament to the power of storytelling and the human desire for immersive experiences. As the curtains close on this chapter, one thing is certain – the future of entertainment is bright, and it’s time for the industry to rise to the challenge. As the lights dim, and the credits roll, we are left to ponder – what’s the next box office milestone waiting to be shattered?